MESSAGES
appleid.apple.com
Sign in with Apple ID
Use your Apple ID to sign in to Invasion Inc. It will receive your name and a private relay address, never your own unless you choose to share it.
Apple ID on this browser · Sandbox
Continue
Cancel
PREVIEW ONLY · the sandbox plays Apple’s popup until the Services ID exists
checkout.stripe.com/c/pay/{{ cardSession }}
←
Invasion Inc.
TEST MODE
{{ cardName }}
{{ cardPrice }}
A country skin for your account. It changes how your ground and pieces look, nothing else.
Email
{{ cardEmail }}
Card information
4242 4242 4242 4242
12 / 34
123
Cardholder name
{{ cardHolder }}
{{ cardPayLabel }}
Powered by Stripe · PREVIEW ONLY: Stripe’s test card, nothing is charged
{{ navTitle }}
{{ navKicker }}
A round-22 archipelago board, cut from the build
INVASIONINC.
TURN-BASED CONQUEST
{{ initial }}
SIGN IN
D
{{ chatBoxBadge }}
FRIENDS
{{ onlineCount }}
FRIENDS
—
INVASIONINC.
TURN-BASED CONQUEST
{{ standNote }}
OFFLINE · PLAY STILL WORKS AGAINST BOTS
START HERE
TUTORIAL
A SHORT MATCH · PLAYED, NOT READ
OR JUST PLAY
A MATCH AGAINST THE AI
4 SEATS · PANGAEA · NO SETUP · NO CLOCK
{{ playLabel }}
{{ playSub }}
MULTIPLAYER
CREATE · JOIN · QUICKMATCH · SPECTATE
YOUR CAMPAIGNS
{{ turnCount }}
{{ campSub }}
HOW TO PLAY
TUTORIAL · RULES · CARDS
LIVE GAMES
{{ liveCount }}
PUBLIC LOBBY · SPECTATE
{{ rankEvent }}
{{ rankWhen }}
{{ rankTier }}
{{ rankRating }}
{{ rankWorld }}
{{ rankNext }}
{{ rankCta }}
SETTINGS
THIS DEVICE
{{ o.name }}
{{ o.sub }}
PLAYERS
{{ p.n }}
2
{{ seatSlider.n }}
20
MAP TYPE
{{ m.n }}
{{ m.h }}
TERRITORY PLACEMENT
{{ v.n }}
{{ placeNote }}
TABLE
{{ v.n }}
{{ privacyNote }}
TURN LENGTH
{{ v.n }}
{{ turnNote }}
EMPTY SEATS
{{ v.n }}
{{ rankRating }}
{{ rankTier }}
{{ rankTierNote }}
{{ s.k }}
{{ s.v }}
{{ v.n }}
{{ boardTitle }}
{{ seasonLine }}
{{ r.rank }}
{{ r.n }}
{{ r.sub }}
{{ r.pts }}
RATING MOVES ON FINISHING POSITION, NOT KILLS. A SEASON IS EIGHT WEEKS. WHEN IT ENDS YOUR RECORD AND TIER ARE KEPT ON YOUR PROFILE, YOUR RATING MOVES HALFWAY BACK TO 1200, AND THE RECORD STARTS AGAIN AT 0 – 0.
{{ stSel.img }}
{{ stSel.n }}
{{ stSel.status }}
YOUR GROUND AND YOUR PIECES, IN THESE COLOURS. EVERYONE AT THE TABLE SEES IT. LOOKS ONLY — IT CHANGES NO RULE AND NO NUMBER.
{{ stMsg }}
{{ k.img }}
{{ k.n }}
{{ k.tag }}
{{ stFoot }}
PREVIEW ONLY · SIMULATE A REFUND FROM APPLE
App Store
Cancel
{{ skSheetName }}
Invasion Inc. · In-App Purchase
[Environment: Sandbox]
Price
{{ skSheetPrice }}
{{ skSheetCta }}
EVERY PUBLIC TABLE LISTS HERE. SIT DOWN AT ONE THAT HAS NOT BEEN DEALT, OR WATCH ONE THAT HAS — SPECTATORS SEE THE BOARD, THE DICE AND THE FEED, AND CANNOT ACT.
{{ f.t }}
{{ v.n }}
ONLY TABLES WITH A SEAT OPEN
{{ liveEmptyText }}
{{ g.h }}
{{ g.meta }}
{{ g.eyes }}
{{ g.cta }}
THE MODE
INVASION INC.
One board, two to eight factions. Territories are handed out before the first turn — dealt at random, or drafted pick by pick. The campaign ends only when one faction holds every territory on the map — second place does not exist.
PLACEMENT
Set at the table. On AUTO the board is dealt out at random, one territory at a time. On DRAFT the factions claim it themselves: each faction takes one unclaimed territory per turn, and the order snakes — first to last, then last to first — so whoever picks last in a round picks first in the next, until the map is full. Every seat ends with the same number of territories either way — the draft only decides which ones.
MUSTER
Every faction musters 14 units in three waves — four, four, then six. The waves alternate, so each faction places one before the next begins and you can read the board as it fills. Units land only where you already hold.
A TURN, IN FOUR PHASES
REINFORCE
Three units a turn while you hold six territories or fewer, then one more for every three past six. Cards play here.
ATTACK
The attacker rolls up to three dice — one per unit past the first. The defender rolls to match. Highest die against highest die, and ties go to the defender. Take the last unit standing and the territory is yours.
FORTIFY
One hop per turn. TRANSFER moves units between two neighbours. RALLY ALL walks every spare army one step toward a point you pick. Ground you took by force this turn may march on once more, so an army can attack and then move up behind the line. Any move can bring the territory's stash with it.
GATHER
Pick the territory everything ships toward. Whatever is connected to it feeds your chest.
RESOURCE GATHERING
Territories produce resources into your gather point every turn. Twenty-five stacked at one point cracks a chest and pays out a card. Nothing else buys cards.
{{ r.t }}
THE FOUR CARDS
FORTIFICATION
Three shields to lay on territories you hold: all on one, or spread them. Each is +1 on every defence die, to +3 on any one territory. Each attack that beats it knocks it down one.
CORRIDOR
Pitch a tent on any territory. It stands until the end of your next turn, and every army at the table may skip straight over it and strike anything beside it — raids included.
REINFORCEMENTS
Units in hand right now. Your payout climbs by 5 every time you play it — 3, 8, 13, 18, 23, 28 and up, with no ceiling. You climb your own ladder, and the deck holds three of these for every seat at the table. Playable out of turn, even in the middle of someone else’s attack, for half the payout; the full payout is on your own deploy.
RAID
Steal every resource from a territory beside yours. Works through a corridor.
One card each per round, whether you are acting or answering. Any card played opens an answer round: anyone still holding a card may answer it, and you may one-up someone but never re-up your own answer. Hands cap at five — past that, resources simply bank. Knock a player out and you take their whole hand, cap or no cap.
READING THE BOARD
A stack is drawn as the biggest pieces it can make, climbing the chess ladder: three pawns a knight, two knights a bishop, two bishops a rook, then the rungs tighten. Past the king it leaves the board — citadel, twin castles, cannon, tank, fighter jet — the last of them a doomstack you will only see if a campaign runs away with somebody.
{{ p.v }}
Pale rims mark chokepoints — few doors, cheap to hold. Dashed blue lines are sea lanes, the only way onto a landmass. Dashed gold is an open corridor.
WHEN YOU FALL
Losing your last territory does not end the match. You drop into the spectator seat and the surviving factions fight on until one of them holds the map.
PLAYERS
{{ p.n }}
2
{{ joinSlider.n }}
20
MAP TYPE
{{ m.n }}
SCANNING
OPEN TABLES
{{ resultCount }}
{{ g.h }}
{{ g.meta }}
{{ g.slots }}
NO TABLES MATCH THESE PREFERENCES. WIDEN THE FILTER OR HOST YOUR OWN.
{{ quickStatus }}
{{ quickFound }}/{{ quickTarget }}
COMMANDERS AT THE TABLE
{{ quickPrefs }}
{{ r.n }}
{{ r.ping }}
ENTER THE SIX-DIGIT TABLE CODE
{{ c.v }}
{{ codeHint }}
{{ k.v }}
TABLE CODE
{{ lobbyCode }}
{{ copyLabel }}
SEATS
{{ lobbyMeta }}
{{ s.n }}
MOD
{{ s.state }}
{{ modNote }}
TABLE SETTINGS · UNTIL THE DEAL
{{ row.label }}
{{ o.n }}
FRIENDS NEED
AN ACCOUNT
A friend code, your list and your messages all live with your account, not on this device. Sign in and they follow you anywhere.
SIGN IN
PLAY THE AI INSTEAD
BLOCKED · {{ blockedCount }}
YOUR FRIEND CODE
{{ myCode }}
{{ codeCopyLabel }}
{{ addLabel }}
MESSAGES
{{ msgRowSub }}
INVITES
{{ v.title }}
{{ v.sub }}
NO
JOIN
REQUESTS
{{ q.n }}
WANTS TO ADD YOU
REPORT
DECLINE
ACCEPT
FRIENDS
{{ friendCount }}
NOBODY ADDED YET
Send someone your friend code, or add them by handle above. Friends can be invited straight into a private match.
{{ f.n }}
{{ f.s }}
INVITE
SENT
{{ o.n }}
WAITING FOR THEM TO ACCEPT
CANCEL
BLOCKED · {{ blockedCount }}
{{ fdName }}
{{ fdStatus }}
{{ w.k }}
{{ w.v }}
{{ fdMessageLabel }}
REMOVE FRIEND
REPORT
BLOCK
Blocking is silent. They are not told, and nothing they send — a request, a nudge, an invite, a message — reaches you.
PICK A FRIEND
Their status, the tables you share, and a way to invite or message them open here.
Blocked players cannot add you, invite you or nudge you, and you do not see each other here. The same public table can still deal you both in.
{{ b.n }}
UNBLOCK
WHO
{{ rpWhoNote }}
{{ p.n }}
WHAT IS IT ABOUT
{{ o.t }}
{{ o.s }}
ALSO BLOCK {{ rpName }}
NOTHING THEY SEND REACHES YOU
They are not told, and nobody is told who sent it. The report keeps their name as it reads right now, and the table if there is one.
Multiplayer puts you at a table with other people. Before the first one, the rules for how everybody treats each other.
{{ t.h }}
{{ t.p }}
{{ termsFoot }}
{{ modIntro }}
{{ modEmptyTitle }}
{{ modEmptyBody }}
{{ m.name }}
{{ m.state }}
{{ m.counts }}
{{ m.meta }}
{{ m.wait }}
{{ l.k }}
{{ l.v }}
{{ a.t }}
THE FIELD · LAST 14 DAYS
{{ f.k }}
{{ f.v }}
{{ l.k }}
{{ l.v }}
Counts only. Nothing here names who sent a crash or who opened the app. A pair that keeps meeting is a thing to look at, not a verdict — two friends who play every night look the same.
Everyone you have shared a finished table with. Ahead means you finished above them.
{{ rivalsEmptyTitle }}
{{ rivalsEmptyBody }}
{{ v.n }}
{{ v.sub }}
{{ v.score }}
{{ rvScore }}
{{ rvScoreNote }}
{{ w.k }}
{{ w.v }}
LAST TABLES TOGETHER
{{ m.title }}
{{ m.meta }}
{{ m.when }}
{{ rvAddLabel }}
REPORT
What the home screen and lock screen show, read from the same place as YOUR CAMPAIGNS. The iOS app draws these natively; this is the preview.
HOME SCREEN
INVASION INC.
{{ gWaiting }}
{{ gSmallLabel }}
{{ gSmallNext }}
INVASION INC.
{{ gMedHead }}
{{ r.n }}
{{ r.sub }}
{{ r.clock }}
NO TABLES RUNNING
LOCK SCREEN · LIVE ACTIVITY
YOUR TURN · {{ gActTable }}
{{ gActSub }}
{{ gActClock }}
{{ gActClock }}
Nothing waiting on you, so no clock on the lock screen. It starts by itself when a table is.
PREVIEW ONLY · THE WIDGET READS WHAT THE APP LAST SAW; THE LOCK-SCREEN CLOCK IS MOVED ON OR ENDED BY THE SERVER WHILE THE APP IS CLOSED
Between you and one friend, and nowhere else. Diplomacy stays at the table.
NO MESSAGES YET
Open a friend and tap MESSAGE. Only friends can write to each other.
{{ h.n }}
{{ h.when }}
{{ h.preview }}
{{ h.badge }}
{{ dmEmpty }}
{{ m.t }}
{{ m.when }}
{{ dmSendLabel }}
{{ dmClosed }}
PRIVATE BETWEEN YOU TWO · TAP ONE OF THEIR MESSAGES TO REPORT IT
PICK A CONVERSATION
The conversation opens here, with the list beside it.
{{ offlineNote }}
{{ grp.label }}
{{ r.title }}
{{ r.clock }}
{{ r.meta }}
{{ r.last }}
{{ r.chev }}
{{ hMoreLabel }}
{{ emptyGamesTitle }}
{{ emptyGamesBody }}
TAKE ON THE AI
OPEN A TABLE
{{ hSeasonLabel }}
{{ hArc }}
{{ hRecord }}
WON · LOST
FORM
{{ f.l }}
LATEST FIRST
{{ st.v }}
{{ st.k }}
{{ c.l }}
{{ grp.label }}
{{ r.title }}
{{ r.when }}
{{ r.delta }}
{{ r.meta }}
{{ r.finish }}
{{ hCareer }}
NO MATCHES YET
Finish a campaign and it lands here — the table, the standing, and what it did to your rating.
THEIR TURN
{{ wUp }}
{{ wClock }} ON THEIR CLOCK
{{ wOffText }}
{{ w.k }}
{{ w.v }}
ALERTS FROM THIS TABLE
{{ wMuteSub }}
REPORT A PLAYER AT THIS TABLE
LAST · {{ wLast }}
{{ rKicker }}
{{ rTitle }}
{{ rSub }}
{{ shareLabel }}
HEGEMON RATING
{{ rWas }}
→
{{ rNow }}
{{ rDelta }}
HEGEMON RATING
THIS MATCH WAS UNRANKED
SIGN IN
{{ rStandHead }}
{{ p.r }}
{{ p.n }}
{{ p.v }}
YOUR MATCH
{{ st.v }}
{{ st.k }}
THE TABLE
{{ f.k }}
{{ f.v }}
DECIDED · {{ rDecided }}
NO TABLE OPEN
PICK A TABLE
A table waiting on someone opens here. Your turn goes straight to the board.
{{ nKicker }}
{{ nTitle }}
{{ nBody }}
KEEP YOUR
CAMPAIGNS
An account carries your rating, your friends and every running match onto any device. {{ guestWhere }}
Sign in with Apple
{{ masterLabel }}
PREVIEW ONLY · EVERYTHING UNLOCKED
OR
EMAIL
PASSWORD
NO ACCOUNT? CREATE ONE →
FORGOT PASSWORD?
Stands in for your mail app in this preview. Every mail the server sends lands here; on a phone the link opens the app.
NOTHING SENT YET
TO {{ m.to }}
{{ m.when }}
{{ m.subject }}
{{ m.first }}
OPEN THE LINK
PICK A NEW
PASSWORD
Setting it signs every other device out, including whoever else might have been in.
NEW PASSWORD
COMMANDER NAME
SHOWN AT EVERY TABLE · CHANGE IT ONCE A SEASON
EMAIL
PASSWORD
Creating an account means you agree to the Terms of Play — how players treat each other, and what happens when they do not.
YOUR COLOUR
Creating an account means you accept the terms of service. We send you one email a season and nothing else.
{{ pCrest }}
{{ handle }}
MASTER · PREVIEW
{{ crestName }}
{{ crestSub }}
{{ pTier }}
YOUR COLOUR
YOUR SEAT ON THE MAP AND YOUR BADGE
YOUR FRIEND CODE
{{ pCode }}
{{ codeCopyLabel }}
{{ p.k }}
{{ p.v }}
PAST SEASONS
{{ x.k }}
{{ x.v }}
SIGN OUT
DELETE ACCOUNT
{{ r.n }}
{{ r.sub }}
SIGN OUT
DELETE ACCOUNT
{{ grp.label }}
{{ r.name }}
{{ r.sub }}
{{ c.n }}
ABOUT
{{ a.k }}
{{ a.v }}
{{ ctaLabel }}
{{ altLabel }}
{{ bannerTitle }}
now
{{ bannerBody }}
“Invasion Inc.” Would Like to Send You Notifications
Notifications may include alerts, sounds, and icon badges. These can be configured in Settings.
Don’t Allow
Allow
invasioninc.com wants to
Show notifications
Block
Allow
PREVIEW ONLY · the browser's own prompt
9:41
9:41Mon 28 Sep
100%
invasioninc.com